Fetish

You find a strange, crudely crafted object – you can scarcely tell what it is supposed to represent, but you can tell it was made with intent. Almost like a small statue or a figurine, it has been put together of mismatched household materials, of whatever was available to its crafter, to impose magical might over that which it depicts.

Fetish objects can take on different forms, draw a card to determine its shape and effect:

This Fetish takes the shape of the animal associated with your drawn card. For as long as you are in possession of this Fetish, that animal instinctively keeps away from you. You may harm the Fetish to inflict a Wound on the animal it represents, but a Major Wound’s worth of damage destroys it.

This Fetish takes the shape of an inanimate object, like a children’s makeshift toy. You may spend this Fetish in place of an inedible Item you have once had, but only once, for it is of poor make.

You cannot tell what this Fetish is supposed to be, no matter how long you look at it. There is nothing you can think to use it for, save for kindling.

This Fetish is in the shape of a human. Carry it with care, for it is now a stand-in for you. Harming it harms you in turn – until a Major Wound’s worth of damage destroys it. Other beings with Knowledge of 1 cannot distinguish between it and you, and can be distracted or mislead with the Fetish. Losing the Fetish causes you to become Lost.